![]() The more you play, the more you get a feel for it, but there’s a fairly steep learning curve involved, and it doesn’t help that you have John McEnroe shouting at you and expressing his bitter disappointment over your performance all the way through the training mode. You need to do these in addition to pointing the stick in the direction you want the ball to go, which isn’t always as easy as it sounds as with no visual aid it’s kind of difficult to tell how far in each direction you should be aiming. There are several types of shots, which require different caresses of the analogue stick, such as full swipes, half swipes and pulling the stick back and letting go. ![]() ![]() You’re practically forced to go into the game’s training mode to learn the ins and outs of the new controls, because without doing so you’ll likely be left pretty confused. In practice, however, it’s all rather more difficult. This seems like a good idea, as you can imagine utilising long slow movements to lob the ball, or perhaps a quick sharp jab forward when trying to ace a serve. In simpler terms, this control scheme maps all racquet motion to the right analogue stick. The big thing that EA are touting in Grand Slam Tennis 2 is the new ‘Total Racket Control’ system. Is it worth tearing yourself away from your current tennis game of choice? (Actually, are tennis games a thing that people play so much they’d need to tear themselves away from them?) Let’s find out. The first game in the series made its grand debut on the Wii, and now with the sequel going all HD on us, EA are bringing us a roster of top tennis players, pretty graphics and an all-new control scheme meant to make this game stand out from the crowd. ![]() Grand Slam Tennis 2 arrives in an attempt to bring EA’s dominance of sport games into the world of tennis, usually the stomping grounds of the Virtua Tennis and Top Spin series. ![]()
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